﻿using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Graphics;
using CommunicationProtocol.dto;
using Microsoft.Xna.Framework.Input;

namespace monoClient.renderer
{
    public interface CommandExecutor
    {

        void Update(GameTime gameTime, MouseState mouseState, MouseState oldMouseState);

        void Draw(GameTime gameTime, SpriteBatch _spriteBatch);
    }
}
